Portal 2, Ability to Think and Act Creatively

10:59 PM |




Enjoy an expanded storyline as you return to
Aperture Laboratories to match wits with GLaDOS.



Portal 2 is a unique first-person Action-Puzzle-Platforming game that tests player's ability to think and act creatively as they use the game's ingenious wormhole creating portal gun to produce their own paths through otherwise sealed surfaces and across the open spaces of the game. Sequel to the original Portal game -- the surprise add-on hit included in Valve Corporation's 2007 release The Orange Box -- Portal 2 continues the storyline from the first game, featuring both new and returning characters, and poses a range of new challenges making for a much deeper game. Additional features include a new two player co-op mode and an original soundtrack.



Welcome Back to Aperture Laboratories
In Portal 2 players awake in the Aperture Science Labs as Chell, the heroine of the original game. A great expanse of time has passed since the conclusion of the first game and the gameworld has fallen into visible disrepair, but placed in suspended animation, Chell has survived intact and is revived. With the help of a robotic entity the concluding events of the past game are revealed and you escape your initial confinement, but in doing so GLaDOS, the the AI computer antagonist from the previous game is also reawakened. Just as fickle as ever, GLaDOS' motives are unknown. Insisting on testing you, it may assist you but may also be planning something more sinister.

New characters and functionality expand
the Portal gameplay experience.

Gameplay
Like the original game, Portal 2 is a first-person Platform-Puzzle game. In the single player campaign players assume the role of Chell, a former test subject trying to gain her freedom from the Aperture Science facility and GLaDOS, the AI controller of the facility. Set in the test chambers of the facility your goal is to make your way through the game levels using your portal gun (the Aperture Science Hand-held Portal Device). The portal gun creates temporary passages through solid surfaces, allowing for creative platforming and multiple possible means of clearing a level. The game also requires the player to solve puzzles at times to clear sections of levels. In addition to point-to-point movement through portals, players can also utilize other means of movement of themselves and various objects. These include: using the momentum of portal movement to make jumps to open positions like ledges; tractor beams; and special propulsion/repulsion gels that can be carried or stored.

New Cooperative Mode
Portal 2 contains a multiplayer option in the form of a two-player co-op mode. This is playable both locally and online, with split-screen functionality available in local play and in select places during online play. Players assume the role of one of two robotic characters, Atlas or P-body, both new to the franchise. These two have separated from the control of GLaDOS and so must survive its anger, divvied out in the form puzzles, obstacles and misdirection. Each player has control of their own portal gun, which they use to platform through the game levels, avoiding its dangers and relying on each other.

Key Game Features
    * Extensive single player game featuring next generation gameplay and a wildly-engrossing story
    * Complete two-person cooperative multiplayer game featuring its own dedicated story, characters, and gameplay
    * Advanced use of physics allow for the creation of a whole new range of interesting challenges, producing a much larger but not harder game
    * Original soundtrack
    * A massive sequel to the title named 2007's Game of the Year by over 30 publications worldwide.

Additional Screenshots


Product Description
Coming this February to four major platforms (PC, Xbox 360, PS3, and Mac) Portal 2 draws from the award-winning formula of innovative gameplay, story, and music that earned the original Portal over 70 industry accolades and created a cult following.







Customer Discussions about these Bestsellers






Jake S says:
I'm very glad to see that Portal 2 is the #1 best seller in PS3 games, Xbox360 games and PC games. Finally getting the recognition they deserve.

Bob Dafter says:
Been there for a while mate, but it is quite nice. I just HOPE it is long enough to warrant a $60, I am 100% it will be high quality no matter what the length but that only thing that worries me.

Brandon M. Schneider says:
I agree but having two separate stories will help lengthen the experience. Plus 2 games in 1 for us PS3 people should help fill some of that value out.

A. Mallick says:
True but each campaign is only 6 hours long for a total of 12 hours, compare that with Half Life 2, which was over 20 hrs long, not to mention its expansions. Really think it should be about 10 hours for each at least.

Justice deAndrade says:
PlayStation 3 users who buy Portal 2 will be able to download a PC or Mac copy of the game for free, provided they link their PlayStation Network and Steam accounts, Valve announced today. A number of cross-platform features were also revealed, which allow PS3, PC, and Mac users to play together online, complete with voice-chat. PS3 users will also be able to save their games to a cloud-based storage system.

http://www.gamespot.com/news/6286433.html?tag=latestheadlines%3Btitle%3B2

James E. Ranshaw says:
Playing on a PS3 against a PC user would be horrible. PC has the mouse and PS3 users will get smoked!

Shane G. says:
PS3 supports mouse and keyboard, too. It's up to the developers to support it, though. Check Unreal Tournament... :)

cecilia says:
Espinoza,
They actually did.

Shadowrun is multiplatform

However, they used theirs Games for Windows service instead of Steam. They are trying to compete with Steam with this similar service so they dont really want to aid the competition if they ever wanted to have..say..Team Fortress 2 be multi-platform with the PC.
Not only that, but MS wants to charge for everything...including breathing. Valve wanted to release those several updates like the Engineer/Medic/Heavy..etc update on the console but MS wanted to charge for them.
While Valve considered those to be UPDATES, Microsoft saw them as DownLoadable-Content [DLC] and hence a charge.

I am glad i got rid of that crappy console.
I severely despised MS after that Valve vs MS on TF2 updates fiasco that happened earlier. TF2 i believe remains to be updated and TF2 community is stuck on the vanilla version of the game.

I am very happy that Valve has a partnership with Sony.
I am sure we will see UPDATES/DLC free on the PS3 version of Portal 2. The PS3 version will be updated as many times as the PC. L4D2 DLC is given out for free while MS charges 5xx points or so to download the Passing and the newer DLC.

Microsoft can go to hell...
Valve/Steam and especially Steamworks FTW
Sony...err FTW..as long as they are sided with Valve and the PS3 remains an open-type of console.

I will most likely grab the ps3 version when i think about the promising future and download Portal 2 to my Steam account.
Now i wish Valve will release L4D2 and TF2 as some sort of Bundle for PS3.
We will most likely see the updated versions of them on the PS3.
:D

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